”Contact CI's haptic glove is the missing piece we need for true telepresence hands."
Harry Kloor, XPRIZE co-founder, CEO and co-founder at Beyond Imagination Inc.
"Contact CI is working on one of the most important parts of VR's future."
Palmer Luckey, Oculus VR founder, CTO and co-founder of Anduril Industries
"Contact CI has convincingly simulated the sense of touch for VR and AR."
Margaret Merkle, Innovation Cell Program Manager at U.S. Air Force
"Thanks for the feels. Maestro is an amazing piece of haptic tech."
Professor David Parisi, author of Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing
In the Press
The VR Awards Announce 2022 Finalists
For the past six years, the Academy of International Extended Reality (AIXR) has been recognizing incredible ground-breaking milestones in the VR industry with its annual VR Awards. Past winners have included hardware such as the Meta Quest 2 headset, social media influencers like Thrillseeker, and VR experiences including ILMxLAB’s Secrets of the Empire and Wolves in the Walls from Fable Studio.
August 5, 2022
Haptic gloves make big impact
In a recent survey, 100% of users were “satisfied” or “very satisfied” with Maestro haptic gloves produced by Contact Control Interfaces under a Small Business Innovation Research contract with AFLCMC’s Simulators Innovation Team.
February 2, 2022
CES Hands-On: How Two $5000 Force Feedback Gloves Compare
Many believe gloves could be the ultimate form of VR input, but most “VR gloves” simply feature vibration motors on each finger. Force feedback gloves, however, go further by actually restricting the movement of your fingers in response to a virtual object or surface.
January 13, 2022
Multi-Force Ergonomic Haptics
Exotendon Force Feedback
Our proprietary system of tendon biomimicry creates a restricting force on each individual finger.
Variable Fingertip Vibration
Vibrotactile actuation engages your hand's most sensitive touch receptors on each fingertip by utilizing over 100 unique vibration effects.
Our tracking-system-agnostic approach means that we can integrate with almost any setup. Our Unity and Unreal SDKs make it easy to add haptics to new or existing content.